/* * KeyCanvas.java * * Created on 17 กันยายน 2546, 16:07 น. */ import javax.microedition.lcdui.*; /** * * @author suppakit * @version */ public class KeyCanvas extends Canvas { private Font mFont; String mMessage = "[Press keys]"; public KeyCanvas(){ mFont = Font.getFont(Font.FACE_PROPORTIONAL, Font.STYLE_PLAIN, Font.SIZE_MEDIUM); } public void paint(Graphics g) { int w = getWidth(); int h = getHeight(); //Clear Canvas g.setGrayScale(255); g.fillRect(0,0,w,h); g.setGrayScale(0); g.drawRect(0,0,w-1,h-1); g.setFont(mFont); int x = w/2; int y = h/2; g.drawString(mMessage, x, y, Graphics.BASELINE|Graphics.HCENTER); } protected void keyPressed(int keyCode){ int gameAction = getGameAction(keyCode); switch(gameAction){ case UP: mMessage = "UP"; break; case DOWN: mMessage = "DOWN"; break; case LEFT: mMessage = "LEFT"; break; case RIGHT: mMessage = "RIGHT"; break; case FIRE: mMessage = "FIRE"; break; case GAME_A: mMessage = "GAME_A"; break; case GAME_B: mMessage = "GAME_B"; break; case GAME_C: mMessage = "GAME_C"; break; case GAME_D: mMessage = "GAME_D"; break; default : mMessage = ""; break; } repaint(); } }